Face against Craftenmine and his wicked creations in an epic battle
This sanctum has 3 different difficulties and it is recommended to face with at least 2-3 players!
Recommended Level[s]: 30 - 5-man group recommended
Bosses: One huge boss fight with lots of phases and reinforcements! (25 boss
Unique Items: 30
Difficulty: 3 different difficulties: normal, hard and mythic!
Map type: Instanced world
Encounter Type: Sanctum
Dungeon Trailer: https://youtu.be/mTzJ3nL6EEw
NEW CLIMB DUNGEON (INSTANCED DUNGEON)
The climb dungeon is the first dungeon in a series of linear story-based dungeons. This first version is just an early proof of concept - the bosses are there, the mechanics are there, the loot is there but we still have to tie the narrative up in-game, which will be happening very soon.
Recommended Level[s]: 10
Bosses: 24 Unique
Unique Items: 90
Difficulty: Normal + Hard + Mythic
Map type: World
Encounter Type: Dungeon
CAVE SANCTUM (INSTANCED DUNGEON)
The cave sanctum is the first sanctum in a series of linear story-based dungeons. This first version is just an early proof of concept - the bosses are there, the mechanics are there, the loot is there but we still have to tie the narrative up in-game, which will be happening very soon.
Recommended Level[s]: 10
Bosses: 1 Unique
Unique Items: 39
Difficulty: Normal + Hard + Mythic
Map type: World
Encounter Type: Sanctum
OTHER CHANGES
- Changed the way regional boss leashes work, bosses now walk back to their spawn point whenever possible, creating a smoother experience.
- Fixed a pathing issue
- Quest displays among other things should now show the correct boss level even if the boss is unloaded
- For safety reasons, players are no longer able to use the item they were trying to enchant in the enchantment dungeon challenge, fixing potential duplication exploits
- Fixed issue where directly deposited coin drops would be for an incorrect amount
- Fixed error related to on death loot
- Fixed error related to mobs with brains and null paths
- Fixed error related to catching targets
- Fixed error related to enchantment dungeons
- Fixed error related to leashes
- Fixed error related to the earthquake enchantment
- Unbound items will now preferable be placed into player inventories instead of dropped after unbinding
- Fixed error with custom boss mounts
- Fixed error with popup displays
- Tweaked wording for certain requests on NPCs not being available yet