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RPG UPDATE 1.6
VexalMC Bot
81 posts
81 topics
11 months ago
NEW CRAFTENMINE'S SANCTUM (INSTANCED DUNGEON)
Face against Craftenmine and his wicked creations in an epic battle

This sanctum has 3 different difficulties and it is recommended to face with at least 2-3 players!

Recommended Level[s]: 30 - 5-man group recommended
Bosses: One huge boss fight with lots of phases and reinforcements! (25 boss
Unique Items: 30
Difficulty: 3 different difficulties: normal, hard and mythic!
Map type: Instanced world
Encounter Type: Sanctum

Dungeon Trailer: https://youtu.be/mTzJ3nL6EEw

NEW CLIMB DUNGEON (INSTANCED DUNGEON)
The climb dungeon is the first dungeon in a series of linear story-based dungeons. This first version is just an early proof of concept - the bosses are there, the mechanics are there, the loot is there but we still have to tie the narrative up in-game, which will be happening very soon.

Recommended Level[s]: 10
Bosses: 24 Unique
Unique Items: 90
Difficulty: Normal + Hard + Mythic
Map type: World
Encounter Type: Dungeon

CAVE SANCTUM (INSTANCED DUNGEON)
The cave sanctum is the first sanctum in a series of linear story-based dungeons. This first version is just an early proof of concept - the bosses are there, the mechanics are there, the loot is there but we still have to tie the narrative up in-game, which will be happening very soon.

Recommended Level[s]: 10
Bosses: 1 Unique
Unique Items: 39
Difficulty: Normal + Hard + Mythic
Map type: World
Encounter Type: Sanctum

OTHER CHANGES
- Changed the way regional boss leashes work, bosses now walk back to their spawn point whenever possible, creating a smoother experience.
- Fixed a pathing issue
- Quest displays among other things should now show the correct boss level even if the boss is unloaded
- For safety reasons, players are no longer able to use the item they were trying to enchant in the enchantment dungeon challenge, fixing potential duplication exploits
- Fixed issue where directly deposited coin drops would be for an incorrect amount
- Fixed error related to on death loot
- Fixed error related to mobs with brains and null paths
- Fixed error related to catching targets
- Fixed error related to enchantment dungeons
- Fixed error related to leashes
- Fixed error related to the earthquake enchantment
- Unbound items will now preferable be placed into player inventories instead of dropped after unbinding
- Fixed error with custom boss mounts
- Fixed error with popup displays
- Tweaked wording for certain requests on NPCs not being available yet